Professor Scientist's Weapons Testing Facilityįrom there you can delete all folders if you want a complete fresh start, or if you just wish to get your steam save file deleted, do so by deleting the folder with a long string of numbers.Īchievements on the other hand are a bit more of a chore. %APPDATA%\.\LocalLow\Cool Smithy Games\Dr. Resetting the save is quite simple open your file browser, click on the search bar and paste in the following: Save reset and achievement removal is not something that is being added in the immediate future but here are the ways to do it manually if you wish to do so. Thank you for the information we have now patched that hole and no-one else will be hit by this. Very weird, insane game- sure is oddly fun tho'.We are sorry, there was an unfortunate mixup in our save manager and it didn't reset the gun progress properly. Sort of an in-run mini version of long term research. Lightning+ energy bolt for a boogey woogey. Oh, like, combine pierce with ? cannonball? to make or unlock sawblade. I think the later components are both powerful and interesting enough to reward them requiring combos. Since we already have 'combine' components, I'd recommend/suggest/request that the 'cooler' modules be by combining the base components.Īlchemy, you say? HEy, gotta go through alchemy to get to chemistry, right? :) * Energy.shard? Is it a shard of ? some crystal ? - that can be *charged* with energy? ( I suspect the energy bolt has a larger splash but not sure I'm right or that isn't just gfx) oops ) - but we have energy bolts, right? Kind of hard to throw fire - unless you're thinking plasma bolts ( physicists start debating plasmic properties of fire. I'd love to have the option of adding that as a projectile effect ( or firebarrel sounds fun. * As to fire - lightning and cold are seen as "added elemental mods" - why not fire? The wooden barrel seems op? I'd think size might determine how much "explosive" is in it, but that tends to logic such as 'shouldn't kinetic damage be effected by speed & size' - so maybe that's a pointless tangent. * It seems "unfair" that barrels AoE is based on the projectile dmg - I'd think that like fireball's DOT it should be unrelated. I just posted a thread re: hidden attributes of start projectiles.
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